The Virtual Stage ·
The Dramaturgy of the Jump Scare: How HAUNTED Paces Silence, Stinger and Hit
Ten seconds of calm, six seconds of dead silence, four seconds of black: we count how HAUNTED paces its scares and where the metronome becomes too loud.
Vol. 1Week 41
Criticism for the apps on your phone and the worlds in your headset.
On the bill
Mixed-reality horror for Meta Quest: a witch haunts your real room. Story chapters, 3 arcade modes, secret chapters.
3 pieces
The Virtual Stage ·
Ten seconds of calm, six seconds of dead silence, four seconds of black: we count how HAUNTED paces its scares and where the metronome becomes too loud.
Reviews ·
Half an hour of witch, doll and hellhound in your own living room: HAUNTED is a small, nasty chamber piece with more ideas than running time.
The Virtual Stage ·
An overture on the telephone, seven acts on your own wall, a single scene change: we review HAUNTED as one reviews a premiere.